Monday, 18 August 2014

https://www.youtube.com/watch?v=UY7fVqQYk9s&feature=youtu.be
In this weeks lecture we talked about the sublime and how our world must evoke a sense of awe and mystery. We talked about the macro and micro and how we should add our last letters of our name and numbers of your student number into our terrain. This relates to my own work because i hadn't yet added the initial and number because for me my number was 1. I then changed it to the third last digit of my student number since the second last one is a 0 and we were advised to stay away from 1's and 0's.

5 Screen shots week 3

 5th Random Image




















Chinese garden





















Claude lorrain











 T.M.W Turner










William Gilpin

Sunday, 10 August 2014

The picturesque lecture:

In this weeks lecture we talked about "The grand tour" and went through a collection of pictures of Neoclassical architecture from the 1600's to the 1800's and then went on to talk about how romanticism followed neoclassicism. The picturesque came from the Romanticism period and one definition of it is the "Intermediary between the beautiful and sublime". this content relates to my own work by my work trying to encapsulate the sublimity of nature.

Thursday, 7 August 2014

 Image 1: togetherness
 Image 2: cold
 Image 3: Alone
 Image 4: vast
Image 5: Wilderness

Tuesday, 5 August 2014

5 Reference Images for work

Image 1: this image if of a pool of water surround by a rock formation covered in shrubs, bushes and flowers. there is a moderate amount of light being emitted on the rocks and water from the sun setting behind the clouds. this image was taken in Victoria, Australia
Image 2: this is an image of a landscape covered in grass and sunlight, with what looks like animals in the background
Image 3: this is an image of a grassy hills area with a small lake in the middle. the hills are covered in grass and trees being slightly illuminated by the sunset behind the mountains.

Image 4: this is an image of a dessert landscape. it has no vegetation and the lighting has come from the sun, covering all of the terrain but the hilly area which is casting a shadow
Image 5: this image is of a snowy mountain range. there are an abundance of trees as the mountain base and the rest is covered in snow. most of the mountain is lit from the sun except the areas covered in shade from the mountains.

Monday, 4 August 2014

This weeks reflection
we learnt about the "real" and the "unreal" and how they can be merged together. We learnt about hyper realism and how what we see inst always what we get, and we also learnt about how to create and generate terrain within cryengine as well as hot to input entity's and lighting. overall the lecture taught us that technology can be used to create surreal as well as life like images.


Saturday, 2 August 2014

"User Interface Panels – Overview" 5 shortcuts or buttons, and what each of their functions are

1) if you press ctrl +t it opens the "select objects" menu, which gives you a list of all the objects in your scene
2) you can bring in assets to the scene through the asset browser instead of the rollup bar
3) if you press shift + space it opens and shows your helper tags in the scene
4) if you go to the rollup bar and go under geometry, you can change the brush CGF by clicking on a different object
5) if you press ctrl + c you can copy any object you select

Friday, 1 August 2014


Viewports: 3 ways of moving around your level

1) you can forward, backward, left and right using the WSAD keys, you can pan around by holding down the middle button of the mouse and you can move the camera angle by holding down the right mouse button and moving the mouse. if you hold sift you can move faster and down the bottom if you go to the "speed" tab you can change the speed of movement by increasing or decreasing the number
2) you can move around the level without the WSAD keys by holding the middle mouse button and the right moue button at the same time and moving your mouse back and forward, the faster you move it the faster the camera moves, while another way to move forward and backward is by just using your mouse well, and if you press alt and middle mouse button you can rotate the camera around the middle of the screen
3) if you go down the bottom and click on the "go to position tab" you can travel to any coordinate in the screen that you choose to go to. if you press ctrl + c on your coordinates, and then travel to somewhere else on the map, you can copy it into the "go to position" tab and go back to the exact same position you were in before. So save this position, you just press ctrl + F1, and if you want to travel back to it you press shift + F1
5 ways to customize the editor:

1) if you go into tools and click customize keyboard (or right click on the toolbar) you can customize your toolbars up the top as well as create your own toolbar
2) in the customise menu go to the options tab and you can turn on "show shortcut keys" which allows you to see what each icon does by hovering your mouse over it
3) if you go to the keyboard tab in the customise menu you can create hot keys on the keyboard to help you with any command
4) if you go to preferences you can turn on "geometry on mouse over" which allows you to then you hover over your objects it highlights it.
5) you can resize and change the resolution of your viewport by scrolling the rollup bar to the left or right as well as any other screen you would like to add to the viewport