Sunday, 16 November 2014

hero shots











ISSUES


i had so many technical issues within my island. everytime i added a blend layer it would say replace me underneath it. everytime i used rayfire all my peices would explode and then say it had no texture on it, so in the final trailer there are bits of wall that you cant see that have fallen over however i thought it would taint the video.

files

island file 1: http://www.gamefront.com/files/24619635/island_for_experiment_2_2.zip
3dsMax file: http://www.gamefront.com/files/24619653/exp2old+%282%29.zip

week 6 lecture

the week 6 lecture was on failure. it somewhat helped in my project. this is because in my event humanity was wiped out so there could be no graffiti, and there was no peeling paint since it was a concrete structure, however in my texture it looks like bits of the wall have fallen off.

strategy statement

for my project i thought that 100 years wasn't too long so as every wall in the building would collapse. so i just made it that the outermost wall fell and the big concrete structure fell. my event was  a huge flood that wiped out humanity, so you can see in my video that the water level has risen. with the big concrete structure i tried to show the rollers breaking over time. and form the rollers breaking the stressed caused on the structure in turn caused it to collapse.

final trailer

https://www.youtube.com/watch?v=EMm9D3WaLxE
this is the link to my final trailer.

Friday, 14 November 2014

decay stratergy

for my project i am going to make it that humans all died out in the worst storm man kind has ever seen. my island is going to be flooded (mostly) and there is going to be perpetual rain and thunderstorms. i am going to show the big concrete structure collapsing from the rollers underneath it giving way and i am going to show some of the walls within the building collapsing. i feel like 100 years wouldn't be enough for all of the structural issues to take place so its only really the outside walls that faced the full brunt of the storm and the big structure that i am going to show collapse. i am going to take the exact same shots when i do the before and after the storm to fully show the change.

Sunday, 9 November 2014

Lecture from week 5

this lecture talked about abandonment and natural disasters and the types of distruction they cause.

movie trailers

https://www.youtube.com/watch?v=fLe_qO4AE-M&list=UUi8e0iOVk1fEOogdfu4YgfA
i chose this one because i lke the dramatic feel to it. i also like the short cinematic shots

https://www.youtube.com/watch?v=cRdxXPV9GNQ
i chose this one becuase i like the transitions between shots. i want to fade into my transitions as well

https://www.youtube.com/watch?v=sFXGrTng0gQ
i chose this one because i like the simplisitc nature of it. it creates a tense atmosphere

https://www.youtube.com/watch?v=66TuSJo4dZM
i chose this one because it makes the movie look interesting and something id want to watch. this is something i want to portray in my trailer

https://www.youtube.com/watch?v=zSWdZVtXT7E
i chose this one because it makes you want to keep watching. it seems like the colour is kinda faded compared to AVATAR and it makes it seem like it has a good plot

issues

i am having all sorts of issues with trying to create blended layers. my crazy bumps demo ran out and as much as i tried i cant get another one. I dont have money to get the full version so i am unable to download it. Even then i still tried to use my old diffuse and bump maps to blend some different layers but my version of cryengine doesnt have the "opacity" option when adding the different texture maps so i am unable to blend the textures anyway. i have tried trouble shooting but am unable to do it. So i am just going to have to use non shiny and no blended textures for my final trailer. it is annoying but it is better than not giving in anything.

Sunday, 19 October 2014

in this weeks lecture we talked about forensic architecture and we looked at how different types of buildings were destroyed by different means of destruction. this relates to my work because i need to see what an earthquake made from a volcano does to my work.

progress

so far i think i am going to make it so my island had an active volcano on it and that it erupted. i am having some issue though with the fact that my objects fly into the sky when i destory them.



Monday, 13 October 2014

sketches

the concrete bridge 



Reinforced concrete on top of concrete pillars from picture below.

steel bars from picture below


Saturday, 27 September 2014

in this weeks lecture we looked at some aspects of other peoples works as well as learning about concrete, steel and brick and the different components used to make them and what they are used for.
Concrete: concrete is made from mainly water, aggregate and cement, however other chemicals and materials are used to help bind the materials together. concrete can be damaged by freezing water, fire, sea effects, corrosion, weathering, physical damage and chemical damage.concrete is used in damns, breakwaters, pavements, buildings and various other objects. the production of cement, which is used in concrete, is a primary producer of carbon dioxide and greenhouse gasses. concrete can cause water pollution and can cause soil erosion. A pro of concrete is that it is sturdy and can last a very long time, (Concrete structures can also last as long as 16000 years.) however some negatives are that it cracks easily, is susceptible to moisture and expands and contracts with changes in temperature.

Steel: Steel is an alloy made of iron and carbon. it is a hard, ductile and strong material that is used for building skyscraper, bridges, cars and household appliances.However steel can rust due to oxidation and the steel frames in buildings can last up to 80 years. the steel industry creates many greenhouse gasses due to its use of coal. The steel industry has and is playing a huge role in infrastructural and economic development.

Brick: brick is made by kneading clay bearing soil, sand and concrete material. Ii is used in buildings, pavements and other structures. some pros of bricks is that they are aesthetically pleasing and there is an abundance of the materials that make it. however bricks do not stand very well against earthquakes and other natural events and due to weathering and erosion can become brittle and break easily. brick can have a lifespan of up to 500 years.




Tuesday, 23 September 2014

Yesterday i couldnt upload the pictures because my internet was out and i couldnt go to the tutorial because my car broke down but i am putting them up now.

Monday, 15 September 2014

this weeks lecture was an introduction into the second experiment and we just looked through different buildings and areas that are meant to try and help inspire us on what to do for our experiment
21st century museum of contempory art, SANAA 2004: the building is circular and has various other polygons protruding from the top of the site

 Sao Paulo Museum of Contempory Art, LINA BO BARDI 1957-68: the building is rectangular and looks like it is being held up by 4 legs
 Brazilian museum of Sculpture , Paulo Mendes da Rocha 1988-94: the building looks like it has an artificial roof over one part of it. it seems as though it is plain and has barely any features

3ds max to cryengine



Saturday, 6 September 2014

week 6 lecture

in the lecture we talked about flow graphs, and learnt how to use them, create them, and put them into entities. this relates to my work since i had to hide my HUD and guns while filming the trailer.

problem

i don't know how to link my zipped folder onto blogger

Final Trailer

https://www.youtube.com/watch?v=31TsmJs93i8&list=UUTkC6dqlNHW7NppKCCHWzZQ

Project: Micro and Macro

My number was 6 and my letter was d

There is a d shaped mound and 6 legs to the island

 There is a d shaped road

 There are 6 ruins
 There is a D shaped reflection in the water right above ^^ in the middle
 The river is shaped like a d with 6 rocks protruding from the middle
 There are 6 twisted trees
 There are 4 logs and when i stand at that angle creates 6 long objects (2 legs)
 The fishing rods create a 6 in roman numerals
There are 6 letter d's in the mountain 

Monday, 1 September 2014

week 5 lecture

in the lecture we talked about the subliminal and how to hide and make our letter and number combination not as direct and straight forward as just writing it out. this helps me for my island as i now know how to make the letters and numbers less visible

Full draft of outcomes

The Sublime: i don't know if my island compares to Helda Pinto's in terms of development but i believe that it is still sophisticated

The Strategy: I think that i did show a distinctive and significant approach in revealing and concealing my numbers and letters

the Subliminal: I didn't just show the numbers and letters all the time

5 Scales: there is a range from macro to micro

The Trailer: i need to represent my island in a distinctive and significant way
my strategy for concealing the numbers and letters in my island is just to see what the terrain and features look like and the sculpt the combination of letters and number into the terrain. as well as this i am going to be placing different items strategically to help show these numbers and letters